jelly.
Setting the jelly…
Drag to grab·Flick to throw·Shift + drag to stretch·Right-drag to orbit

A little give.

Pick something up. See how far it stretches.

Drag a block
Grab a point, lift it and squish it into things.
Flick and release
Throw it. A quick click gives it a little poke.
Shift + drag
Anchor the opposite side and stretch. The Stretch button does the same thing.
Two fingers
Grab two different points on a block and pull them apart.
Right-drag / empty space
Orbit the studio. Scroll to zoom; scroll while holding jelly to move it in depth.
Space · R · N
Pause · reset · add another block.
G · S
Toggle gravity · toggle slow motion.

Volumetric soft bodies · refractive surfaces · simulation runs locally.
Real-time material and collision approximations, not an engineering simulator.

This studio needs WebGL 2.

Please open this file in a current browser with hardware acceleration enabled.